![]() Value of 2 = Vertical movement is twice as fast as horizontal movement This is used to set a different sensitivity for Y-Axis (Vertical movement of the mouse). With Sensitivity = 1, the game will aim at Windows sensitivity.(Pro Tip - Switch off enhanced pointer precision from "Pointer Options" in Control Panel to get more accurate aiming) The sensitivity of the aim with respect to the movement of the mouse. Suspends ‘Shooting Mode’ and allows free movement of the mouse cursor while the key is pressed (Till it is released) The toggle key that is used to activate/de-activate Shooting Mode. Location of "Y" axis where Shooting Mode is placed Location of the "X" axis where Shooting Mode is placed The category under which to show the control in the game window waiting sucks, right? So to tide everyone over I thought it might help to explore some of the new elements of BBR2 in a series of blog posts, so you can see what we've been working on, and get a little preview of what's to come.Advanced Settings for Aim, Pan, and Shoot So we are allowing ourselves time to polish, and tune, and hopefully find that sweet spot which will please existing fans and excite new ones.īut. Beach Buggy Racing is such an important series for us, we really want to get the sequel right. But to be honest we've stopped estimating for people exactly when the game is going to be done. oh my gosh is it August already? The END of August?!? Of course the biggest question we've been getting is "When is it going to come out?" And that's pretty understandable, since we originally thought we'd be done before summer, and here we are in. On behalf of the Vector Unit team, I'd like to send a huge "Thanks!!" to all the fans and friends who have written in to express excitement and support as we head towards the finish line on Beach Buggy Racing 2.
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